Pey-Shan Wen; Virtual Reality Gaming for Individuals With Chronic Stroke. Am J Occup Ther 2018;72(4_Supplement_1):7211520305. https://doi.org/10.5014/ajot.2018.72S1-PO3028
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© 2020 American Occupational Therapy Association
Date Presented 4/19/2018
Virtual reality (VR) gaming provides instant feedback and high repetition. Combined with telehealth, VR offers a promising intervention. Participants in this study were engaged, liked the flexible schedule, and showed functional improvement. Occupational therapy should consider incorporating easy access technology to maximize outcomes.
Primary Author and Speaker: Pey-Shan Wen
Contributing Authors: Bailey Wollner, Allysa Calero, Dayami Kough, Guisselle Paredes, Victoria Parshook, Rubens Pierre
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