Poster Session
Issue Date: August 2020
Published Online: August 01, 2020
Updated: September 09, 2020
Feasibility of and Adherence to a Home-Based Video Game Rehabilitation Protocol
Author Affiliations & Notes
  • Medical University of South Carolina, Charleston, SC, USA
  • Recovr LLC, Clemson, SC, USA
  • Recovr LLC, Clemson, SC, USA, Clemson University, Clemson, SC, USA
  • Recovr LLC, Clemson, SC, USA
  • Medical University of South Carolina, Charleston, SC, USA
  • Medical University of South Carolina, Charleston, SC, USA
  • Medical University of South Carolina, Charleston, SC, USA
Article Information
Neurologic Conditions / Rehabilitation, Participation, and Disability / Stroke / Translational Research
Poster Session   |   August 01, 2020
Feasibility of and Adherence to a Home-Based Video Game Rehabilitation Protocol
American Journal of Occupational Therapy, August 2020, Vol. 74, 7411520504. https://doi.org/10.5014/ajot.2020.74S1-PO9724
American Journal of Occupational Therapy, August 2020, Vol. 74, 7411520504. https://doi.org/10.5014/ajot.2020.74S1-PO9724
Abstract

Date Presented 03/28/20

As the population ages and stroke prevalence rises, there will be an increased need for therapeutic interventions in the home that can help improve motor recovery in stroke survivors. A home-based video game protocol can help satisfy this need. This study evaluates the feasibility of and adherence to a home-based video game protocol designed specifically for stroke survivors. This has implications for the field of OT in the home, through telerehabilitation, and in clinics.

Primary Author and Speaker: Emerson Hart

Additional Authors and Speakers: Michelle Woodbury

Contributing Authors: Austen Hayes, Larry Hodges, Kevin Jett, Christian Finetto, Scott Hutchison